SPIDER-MAN LE (#220)
http://wizarduniverse.com/_images_/002228/spideycard.jpgTeam: None
Range: 0
Points: 40
Face it. These guys are cool because they’re zombies, not because they rock the Kasbah. Among the lowest point-cost Spideys in the game, your friendly neighborhood brain-slinger also has some of the weirdest power combos of any Spidey, including steal energy.
OUR CALL Nifty (and cheap!) spin on Spidey.
COLONEL AMERICA (#221)
http://wizarduniverse.com/_images_/002225/cap_charaCard.jpgTeam: None
Range: 4 (x2)
Points: 55
Steal energy and willpower seem to be the running themes for the zombies and the Colonel uses it to the max. with running shot, willpower and exploit weakness—all for a mere 55 points—we wish we got a “normal” Cap this cool.
OUR CALL The “A” on his head (if it was still there) would stand for “awesome”!
WOLVERINE LE (#222)
http://wizarduniverse.com/_images_/002227/wolvchara.jpgTeam: No Affiliation
Range: 0
Points: 50
Solid. Charge and willpower backed up with blades/claws/fangs? You’d expect that from a slick ultra-rare version of the X-runt. The steal energy is just a bonus on top of the mucho affordable point-cost. Too bad he’s missing his X-team affiliation.
OUR CALL Not perfect, but pretty damn close to being the best there is at what a zombie can do.
ZOMBIE HULK (#223)
http://wizarduniverse.com/_images_/002226/hulkcard.jpgTeam: None
Range: 0
Points: 100
Hulk smash…kinda. Among the cheapest of the gamma-spawned goliaths, the point cost is reflected in his powers: no impervious, not-too-deep dial, only three slots of super strength… Still, there are some neat twists on ol’ Jade Jaws, and the lack of an initial activation click is worth almost any price.
OUR CALL Cool, but some of the other zombies seem to take better advantage of their steal energy and willpower. That said, we can’t wait to see him beat up a mummy in HorrorClix.